Marginal eXistenZ
David Cronenberg on the people games play
by Peter Keough
EXISTENZ. Written and directed by David Cronenberg. With Jennifer Jason Leigh,
Jude Law, Willem Dafoe, Ian Holm, Don McKellar, Callum Keith Rennie, and Sarah
Polley. A Miramax Pictures release. At the Cable Car.
All the world may be a game, as David Cronenberg would have
you believe in his checkered new eXistenZ, and all the men and women
merely players. But it would help if the rules and characters had some of the
depth and imagination of Myst, let alone As You Like It. Bringing
a light touch to the grave issues of mortality, illusion, identity, and
technology that have obsessed him throughout his career, Cronenberg turns them
into a diverting, disorienting, ultimately inconsequential hand of solitaire.
Set -- and this remains a problematic but oddly unprovocative idea throughout
the film -- in a Shaker-plain church in a generic countryside, eXistenZ
begins (or ends, perhaps -- it doesn't seem to matter much) with superstar
computer-game designer Allegra Geller (Jennifer Jason Leigh, blowzy but
affectless, like much of the cast) initiating a select group into her new
virtual-reality game, her "baby": "eXistenZ." In this futuristic or alternative
universe, computer development has taken a biological turn -- instead of PCs,
hackers boot up to a "MetaFlesh Game-Pod" (this is the kind of film that
includes a glossary of terms in the press notes), a cross between a
polymorphous sexual organ and a Furby that connects directly to the user's
central nervous system by means of a veiny, pulsing "UmbyCord" inserted into an
anal-looking "Bioport" surgically implanted into the base of the spine.
Although the software is decidedly flesh-bound and icky, the result is a
meta-world of conflict and thrills without consequences, bringing the illusion
of liberation from the material here-and-now.
For some "Realists," though, this is all blasphemy. Assembling a "gristle gun"
out of what looks like back-up from a garbage disposal, an undercover fanatic
in the group shouts "Death to the demoness . . . !" and
fires a clip of human teeth at Allegra, wounding her. It's an arresting image,
but derivative and gratuitous -- the gun made flesh made a much bigger impact
in Cronenberg's far more disturbing Videodrome, as did the whole notion
of the metamorphosis of the body into machinery and vice versa (a theme also
explored in Cronenberg's masterpiece, The Fly).
Similarly, the subsequent tale of escape from and confrontation with nebulous
conspiratorial forces, not to mention that old chestnut the nature of reality,
has been brought to light by the filmmaker with more conviction in the likes of
Scanners and Naked Lunch. Neither does Cronenberg seem to be
taking too seriously the parallels to eXistenZ's ostensible inspiration
-- the Islamic fatwa against Salman Rushdie. But after his portentous
and pretentious Crash got burned by critics, audiences, and the ratings
board, maybe he deserves a chance to be playful about subjects that are
tormenting, irresolvable, and generally shunned by movie studios and audiences
looking for a good time.
And so, after the assassination attempt, eXistenZ turns into a kind of
cyber-road movie, as Allegra flees with the help of Ted Pikul (a bewildered
Jude Law), an office drone for the Antenna Research Corporation, which
manufactures her games. They seek refuge at a ski chalet run by her crony Kiri
Vinokur (Ian Holm with the worst Russian accent since John Malkovich in
Rounders), where Allegra determines that to get to the root of the
problem she and Ted must both log on to "eXistenZ."
The game, though, proves a dud. Ted, a neophyte to the experience (a scene in
which Willem Dafoe implants Ted's Bioport with a device the size of a
jackhammer is one of eXistenZ's many redeeming double-entendres),
expresses ecstatic wonder when he tunes in and finds himself -- in a
computer-game store! As the scenario develops, some of Cronenberg's
characteristic kinky, carnal wit comes to the fore. Don McKellar as a flaky,
Slavic proprietor of a factory manufacturing mutant amphibians for computer
parts and Asian cuisine serves up a particularly satisfying portion of the
grotesque and hilarious.
Yet the virtual world of eXistenZ won't make anyone question the one we
live in: the game touches on the appeal of disposable lives and death as a
gateway to a next level of experience that computer games offer, but without
compelling passion or detail. Undoubtedly Cronenberg's intent is as much
satirical, if not self-parodic, as philosophical; he's created a send-up of the
entertainment industry as all-consuming devourer of individuality and genuine
experience. Nonetheless, it seems perverse to sacrifice such an outstanding
cast to wooden performances in order to point out that movies and television
have deteriorated into cartoons. In eXistenZ, play might be the thing,
but all it's likely to capture is passing attention.