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ALL ABOUT NETWORKING The cable modem in my home office sits about 20 feet from the A/V system in my living room. Let’s say I wanted to set up a home network: I could easily run ethernet through the wall — my electrician’s itching to do it — or I could just go wifi. Except that I don’t want a home network yet, and neither do a lot of people. According to a recent study by Forrester Research, 29 percent of American households have broadband, but only 8.8 percent have home networks. That means only a fraction of Americans want to stream music to their kitchens and living rooms, or connect their den TiVo to the one in the bedroom, or post a family-trip slide show and watch it from any room in the house. But Microsoft has added digital-entertainment features that make the 360 a more useful piece of your home-entertainment system. You could call this the "mom strategy" that transforms the Xbox from a violent time suck that the kids leave lying on the floor into a vital appliance that takes a prized place in your A/V cabinet. Sure, the original one could play DVDs or rip music to its hard drive. But the Xbox 360 will talk to your iPod and digital camera, and share media over Xbox Live, or with the latest Media Center Edition of Windows XP. "We wanted to make it easier to let people enjoy all forms of digital entertainment," says de Leon. "We see the hub of the home as being the PC," and the Xbox 360 "becomes a spoke in the wheel." Like the original, the Xbox 360 can get on the Internet through Xbox Live, which will evolve into more of a social, community experience. Naturally there’s a commercial play as well: Xbox Live Arcade will sell simple and casual games, and the Marketplace will sell everything from new game maps to virtual decals for your digital car. But you can also build a profile, and feed your gaming stats into a "matchmaking" engine that pairs you with other players. Basic access to Live will be free — and Microsoft wants everybody to sign up. The Xbox could become more than a game console, a combination of Amazon, MySpace, and AIM where you can communicate with your friends and blast them into charcoal. It’s the social aspect, the potential to build a larger community through a simpler appliance than the PC, that marks the area where Microsoft could actually deliver the next generation in gaming. Imagine every kind of player — alone in their apartments, piled together at their friends’ houses, and networked across a gaming center — all connected, all talking and screaming at each other, and all immersed in the most realistic yet fantastic worlds in gaming. Hard-core gamers do it now, but the masses have not caught up. Maybe the Xbox 360 will make that leap — or maybe people will just buy it to play Halo 3. Chris Dahlen can be reached at chris@savetherobot.com. page 1 page 2 |
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Issue Date: November 18 - 24, 2005 Back to the Features table of contents |
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