The robot wars
How soon are we going to see thinking, feeling robots? The answer may lie inside a mechanical head at MIT
by Chris Wright
WHEN NOVA LABORATORIES launched its Strategic Artificial Nuclear Transport
(SAINT) line of robots in the 1980s, the company knew it was making more than
headlines.
Touted as "the most sophisticated robot on planet earth," SAINT was developed
for military purposes but also possessed some decidedly non-military skills,
such as mixing the perfect gin and tonic. On the day of SAINT's unveiling, as
five prototypes trundled out before a cheering audience, a sense of history
crackled in the air. What the Nova people couldn't have imagined, though, was
that a few days later, one of the robots, Number 5, would start to develop
thoughts and feelings of its own, and would declare, to everyone's
astonishment, "I'm alive!"
Or not.
What we're describing here is the plot of the 1986 movie Short Circuit.
In the real world, robots are a long, long way from achieving the
self-awareness of Number 5. And they're even further from being
compassionate, ambitious robo-quipsters like Andrew, the Robin Williams
character in the new film Bicentennial Man. In fact, not only has
robotics technology failed to produce a thinking, feeling machine, but it has
struggled to come up with a robot that can make it across a room without a
programmer to hold its hand -- if it has a hand at all.
As we stand on the threshold of the 21st century, the chilling words of HAL,
the malevolent artificial intelligence of 2001: A Space Odyssey -- "I'm
sorry, Dave, I'm afraid I can't do that" -- have taken on a literal ring. "No,
Dave, I'm serious. I really can't do that."
"Robots are much less sophisticated than people think," says Jeanne Dietsch, of
the New Hampshire-based robotics company ActivMedia. "People think in Star
Wars terms. But we're nowhere near that."
Surely it's not such a stretch, though, to be thinking in Star Wars
terms more than 20 years after Star Wars was made. Back then, the
Internet was unimaginable; today it is almost mundane. In the same time period,
genetic engineering has advanced to a point we once envisioned only in dreams.
We live in an age of unbounded technological innovation. So what happened to
HAL, C3PO, Commander Data? What the hell happened to Rosie the Robot?
It's a good time to be asking this question, and not only because the year 2000
is just around the corner. After a period of robo-boom and robo-bust, the
industry is regrouping -- indeed, there is a sense of nervous excitement in the
robotics community right now. Many believe the field is on the brink of a
technological revolution similar to the one the computer industry has undergone
in the past two decades.
"The explosion is pending," says Henry Thorne, inventor of a new household
robot named Cye. "This is just the beginning."
"I think we're finally starting to see robots that are breaking the mold," says
William Townsend, CEO of Cambridge robot manufacturers Barret Technology. "As
far as the technology goes, the sky's the limit."
AMERICANS ARE actually surrounded by robots -- 98,000 of them at the last
count. The number rises every year. This year, through September, a billion
dollars' worth of robots -- of various shapes, sizes, and applications -- have
been put to work in the US. That's up from $300 million worth in 1987.
Most of these are industrial robots, as has been the case since the 1950s, when
General Motors installed George Devol and Joe Engelberger's "Unimate" -- the
first robotic worker -- in its auto plants.
Since then, robots have proven to be vastly efficient at repetitive tasks such
as spot-welding and mail-sorting. But they've been lousy at anything that
requires adapting to unforeseen conditions. There are a handful of advanced
robots endowed with the skills necessary to leave the factory walls and go out
into the real world, but until recently these have been prohibitively expensive
for everyone but a few government agencies.
One area where mobile robots have excelled is in exploring territory where
humans can't, or won't, go. NASA's Mars-exploring Pathfinder robot is one
high-profile example. Another is the Navy's Magnum robot, which recently
rummaged through the wreckage of the ill-fated EgyptAir Flight 990 and helped
retrieve its black boxes. On a more mundane level, buildings across the country
are patrolled by security robots -- basically trolleys equipped with cameras
and sensors. And a few robots have recently emerged that are able to perform
menial household tasks, such as Electrolux's robotic vacuum cleaners and lawn
mowers.
A company named Probotics, for example, has invented the aforementioned Cye, a
mini robot that can vacuum floors while its owner uses a point-and-click
computer program to steer it. Then there's ActivMedia's PeopleBot, hailed as
"the first affordable intelligent mobile robot," which can "listen for phrases
or sounds it recognizes" and "navigate without running over toes or into
furniture." But PeopleBot is only as smart as the person who programs it. If it
could speak on its own behalf, it would probably say something like "Duh."
These robots aren't labor-saving devices so much as they are novelty items,
says Cye's inventor, Probotics CEO Henry Thorne. "They have to have some
utility," he says, "but they've also got to be fun. We wouldn't have made Cye
if it was just about saving labor. That would have been boring. Robots are
fun."
Until robots get their act together, entertainment is likely to be one of the
industry's biggest money spinners, keeping companies afloat while they come up
with more-advanced technology. The most renowned funbot currently on the market
is Sony's lap-dog-size electronic pooch Aibo, which has a starting price of
$2500. Aibo's main achievement is that it can recognize pink, which enables it
to chase a pink plastic ball around. It can also bark, wag its tail, and
. . . well, that's pretty much it.
Nonetheless, Sony is banking on Aibo's being a hit; other companies are
predicting similar success for their own robo-critters. Among these are
Mitsubishi's robotic version of a fish called a coelacanth, and a super-smart
robot kitten named Robokoneko, in the works from a company named Genobyte.
WHEN WE think of "robots," however, we don't just think of an automatic welding
arm, or a mechanical kitten. We think of androids. Man-machines. The fictional
robots that have most captured the popular imagination are the ones that are
like humans (see "Notable Robots"). The quest to create a genuinely
humanlike being -- in our own image -- is perhaps the grandest project
ever undertaken by humanity.
Right now the race to build the first genuinely humanlike robot has reached the
intensity, as one researcher puts it, of an "arms race." Faustex Systems has
developed a martial-arts robot called the Hyperkinetic Humanoid, a lifelike
sparring partner, which will soon, we are promised, "do human feats ranging
from common tasks to performance arts such as music, dance, and theater."
Florida Robotics has a robo-gogo girl named Ursula, a life-size robot that
"walks, talks, dances, plays music, and more." Looking a bit like a tinny
Deborah Harry, Ursula is actually quite sexy, for a machine. Don't laugh: many
predict that sex (see "Sweet Things" ) will be one of the early
moneymakers in the robotics industry. "Porn is always a technology leader,"
says Jeanne Dietsch. "Robotic sex toys will probably be among the first
profitable robots."
But other humanoid-robot projects have more ambitious aims. Japanese
researchers in particular have something of a fetish for humanoid robots,
partly because the Japanese see a real need for them. Faced with a combination
of falling birthrates, a rapidly aging population, and a disinclination for
hiring foreign labor, many in Japan view household androids as a vital part of
their future.
Robotics experts in the US agree, though for different reasons. As William
Townsend says: "Robots make great companions for the elderly. If you're 80
years old and you need help going to the bathroom, you'd be a lot happier
having a robot help you than a person. It's less degrading."
Of the humanoid robots in development, Honda's P3 is one of the most promising.
Standing five feet three inches tall and weighing in at 286 pounds, P3 is an
impressive sight: it looks like an astronaut from the future, or an alien. But
the most striking aspect of P3's design is the simple fact that it has working
legs and is thus, unlike most wheeled robots, able to climb stairs. In the race
to create viable household robots, legs have been -- quite literally -- one of
the biggest stumbling blocks. Honda literature claims that the P3 will
eventually "be used in daily life" and "result in added value to society."
The key word here is "eventually." Despite the 13 years and more than
$100 million that have gone into its development, P3 is nowhere near ready
to go. Integrating bipedal movement, perception, and a coherent world-view is
still way, way beyond current technology. P3 may look like science
fiction, but it's still hampered by the same old limitations that have haunted
the robotics industry for years.
THE WORD "robot" was coined in 1921 by the Czech playwright Karel Capek, who
envisioned in his play R.U.R. (Rossum's Universal Robots) a world
peopled with indentured artificial humans. Then came the 1926 film
Metropolis, which posited a city filled with mechanized inhabitants. In
1950, sci-fi writer Isaac Asimov published his massively popular collection of
stories I, Robot. By then, the concept of robots was so familiar that it
seemed they already existed.
And, in some sense, they already did. In 1948, a British psychologist named
W. Grey Walter developed light-seeking robotic "turtles." Though crude by
our standards (radio tubes for brains, photo tubes for eyes), Walter's automata
displayed apparently sophisticated behavior, avoiding obstacles and simulating
a level of social interaction somewhere around that seen in junior-high
football players.
In the '60s, a group of researchers at Johns Hopkins University applied
emerging transistor technology to robotics, creating a robot named the Beast.
Like Walter's turtles, it did little more than roll about trying not to bump
into things.
By the '70s, with the advent of computer technology, thinking, feeling robots
began to enter the realm of real possibility. As artificial intelligence (AI)
blossomed, researchers tackled the problems of reliable mobility. Stanford
University introduced a mobile robot named Shakey, and another called Cart.
These projects consistently ran into trouble, though. In fact, if left to their
own devices, they ran into pretty much anything and everything in their
paths.
Still, researchers and investors soldiered on into the '80s, buoyed by the
explosive advances being made in AI, waiting for the time when computer
technology would unlock the secrets to perception and -- more tricky --
intention. Indeed, in these heady days great strides were made in robots'
mobility, visual and auditory reception, speech, and basic comprehension.
"There was a lot of hope in those years," says Donald Vincent. "There were
indications that this would be a boom industry in the '80s. In reality, the
industry hit a slump in this period." For those who had invested their time and
money in robotics, the '80s were less a slump than an out-and-out
throw-yourself-off-the-ledge crash.
"It's been boom and bust," says Hans Moravec. "Nobody's made any serious money.
Most people lost a lot."
Moravec is one of the field's true pioneers. He invented Stanford's Cart
robot and founded the world's largest robotics program, at Carnegie Mellon
University. And Moravec was one of those whose optimistic predictions led to
the ill-fated robot spurt of the '80s. "We've been very disappointed," he says.
"The problems we faced were much harder than we thought. We made a huge, huge
miscalculation."
The hugest miscalculation was a basic one: it turned out to be much trickier
than anyone expected to synthesize a brain that could not only amass knowledge
of the world, but also grasp it, and thus apply it to everyday life.
In some sense, robotics researchers didn't so much overestimate the available
technology as underestimate human physiology: simple tasks like reaching for
the remote control and a bag of Cheetos turned out to involve processes that
are a lot more complex than they seem. Despite the heroic efforts of the AI
community, the physical world consistently proved to be more than even a huge
computer brain could handle.
The clearest example of this is IBM's Deep Blue, a supercomputer that in 1997
took on Garry Kasparov -- considered to be the greatest human chess player ever
-- and beat him two games to one (they tied twice). And yet, as Moravec points
out in his recent book Robot: Mere Machine to Transcendent Mind (Oxford
University Press), "Deep Blue needed a human assistant to see and physically
manipulate the pieces. No robot existing could have done it in the wide range
of circumstances Kasparov, or any child, finds trivial." In other words, Deep
Blue was masterful in approaching chess as a computational problem, but totally
incapable of approaching it as a board game.
This is a problem Moravec and others hammered away at through the late '80s and
early '90s. As computer power grew, however, the bridge between "thought" and
action remained elusive. As William Townsend puts it, this was the period when
the "bubble burst."
IN THE midst of this slump, a schism erupted in the robotics community. In the
mid '80s, a young MIT professor named Rodney Brooks put forward a simple
theory: "The world is its own best model."
This seemingly innocuous statement was revolutionary. The reigning approach in
robotics was to build a machine with a very powerful brain, and then
pre-program that brain with a model of the world. Brooks suggested starting at
the other end: endowing the robot with a set of behaviors and letting it figure
the world out for itself. "This was a reaction against Hans's approach," says
Brooks, who was an office mate of Moravec's at the Stanford AI lab in the late
'70s.
In 1985, Brooks presented his ideas at an international robotics convention,
and immediately became both celebrity and pariah in his field. "Only many years
later," he has written, "did I learn that in the back row senior robotics
people were shaking their heads asking why I was throwing my career away."
In those days, Brooks was a wild-haired interloper. Today he has the look of a
successful middle-aged technocrat: rumpled shirt, slacks, hair just this side
of long. And far from throwing his career away, Brooks has landed himself a
successful robotics firm and a spot as director of MIT's world-famous
Artificial Intelligence Laboratory -- a position he has held since 1997.
Sitting in his office at MIT, Brooks still shows vestiges of the defiance that
once turned the AI world on its head. He uses refreshingly simple language to
describe his approach: "I was led to it by watching insects fly around, chase
each other, mate with each other, destroy each other," he says. "There's a tiny
little brain there. There's not enough computation for them to be building a
complete world model. They're doing things in a very different sort of way.
They see stimulus and they react to that, without knowing all the clutter."
Brooks's first robots not only acted like insects, they looked like them. His
little six-legged beastie Genghis became something of a star in the robotics
world. Endowed with minuscule intelligence compared to its supercomputer-driven
brethren, Genghis couldn't begin to know what an "obstacle" was, much less what
obstacles were in its path. But when it encountered an obstacle, Genghis could
adjust itself to deal with it, without outside help -- something its brainier
counterparts had long struggled with.
"My idea was to let computation out into the world, rather than trying to pull
the world in," says Brooks. "The world's there in front of you, and hell,
that's the best place for it." Appropriately, Brooks didn't use complex
theorems and mathematical formulas as the basis for his approach. Instead, he
used what he saw: the world.
In a 1987 paper titled "Intelligence Without Representation," recently
republished in a collection of his work called Cambrian Intelligence
(MIT Press), Brooks argued that the large part of human evolution has consisted
of mastering basic interaction with the world. Intelligent behavior developed
relatively recently, and relatively quickly. "This suggests," he wrote, "that
problem-solving behavior, language, expert knowledge and application, and
reason are all pretty simple once the essence of being and reacting are
available."
If Brooks was right, then the way to develop a robot with humanlike
intelligence was to build an essentially ignorant machine that behaved
like a human and send it out into the world. His plan was to do this by
initially creating basic drives, then applying layers of increasingly
sophisticated behaviors -- working, as it were, from the bottom up. For Brooks,
always, it was existence precedes essence. Or: get the ass in gear, and
the mind will follow.
These may not sound much like fighting words, but what Brooks was saying, in
effect, was that robotics experts had been wasting their time. Not
surprisingly, this raised a few hackles in the AI community -- particularly
when Brooks's approach seemed to be working. Fifteen years later, animosity
toward Brooks and contempt for his ideas are still going strong.
"Rod just made an enormous amount of noise by taking an extreme position," says
Hans Moravec, calling Brooks's challenge to the robotics community "theater."
"He's controversial on purpose. He's attracted a lot of attention, and he's
raised money to start his company." Some people, says Moravec, go so far as to
call Brooks "flaky."
Brooks attributes this criticism to what he calls "physics envy."
"That gets leveled at me, and I say, `Well, my 90-person company makes money
every year. That's not theater. We're doing real stuff.' This upsets me a
little, because it's a way to put me down. But no one else has a company with
90 people that is actually making money on this stuff."
THE COMPANY to which Brooks refers is his Somerville, Massachusetts-based IS Robotics, "the
coolest robot place around," as company president Helen Greiner puts it. It's
certainly the coolest place at the Twin City Mall in Somerville, which is
otherwise a mess of discount stores and megamarkets. The interior of the IS
office is as unexceptional as its setting -- but for the fact that there's a
little robot sitting on the floor of the reception area, and another squatting
on the president's desk, and another crawling around the main office area.
The bulk of the "real stuff" IS does is divided between Defense Department
projects and toys being developed for Hasbro. (Ironically, the Hasbro research
is off-limits, while the military projects are open to public scrutiny.) The
star of IS's serious projects seems to be Bilbo, an "urban robot" that looks a
bit like an oversized VCR on caterpillar tracks. Bilbo's main job is to go into
buildings where armed adversaries may lurk. The robot, which is able to climb
stairs by way of pivoting tracks, has "the most advanced mobility in the
country," says Greiner.
There's also a six-legged critter called Ariel, which scuttles around sideways
like a crab. Ariel's job is mine detection. Then there are IS's swarming
robots, which look like overturned salad bowls on wheels. These robots are
meant to be deployed in large numbers, exploring nuclear power plants, or
"anywhere it's just really nasty to send humans." The swarming robots display a
type of social interaction, and today a guy named James is attempting to get
them to form a conga line, only to find they prefer forming clusters. "It's
loads of fun," James says.
But it's not just fun. Greiner won't divulge IS's annual profits ("a 90-person
staff should give you an idea"), but its competitors say it is a force to be
reckoned with, right up there alongside industry giants such as Sony.
In terms of research, Brooks's crowning achievement to date is a six-year-old
robot that goes by the name of Cog. Sitting in the corner of a large room at
MIT's AI lab, Cog looks like a diagram of itself: a scribble of steel bones,
plastic cartilage, and hydraulic muscles. Its wiry little head is dominated by
a pair of camera eyes, like joke Coke-bottle glasses. In spite of the fact that
it has no legs and appears to be bolted to the base of a drill press, Cog is a
marvel of engineering -- one of the only robots in the world that has even
begun to interact with the world in a humanlike way.
Most of the time, Cog sits quietly, its head slumped on its sinuous chest. But
bring it to life, and Cog seems to be just that: alive. Look Cog in the eye,
and it will look right back at you. If two people are talking, Cog will appear
to follow the conversation by looking from one person to the other. It has
learned to coordinate vision and reach, so it can pinpoint an object and pick
it up. Give it a slinky, and Cog will shuffle it from hand to hand. Unlike the
herky-jerky incremental movements we usually associate with robots, Cog's
motion is fluid, eerily organic.
Having sat in as a drummer for the rock band They Might Be Giants -- listening
to the rhythm and banging along -- Cog might be the funkiest robot in the
world. And this, says Brooks, is a better place to start than by building
massive databases.
Only by applying layers of behavior -- starting with playing and drumming,
moving on to thinking and acting -- does Brooks believe a truly humanlike being
will emerge, one that not only interacts with the world in a lifelike way, but
compels us to think of it as a living being. "I've always said that whenever my
graduate students start to feel genuine concern or remorse when they switch it
off," Brooks explains, "then I will feel that we have succeeded."
OUR FASCINATION with robots is a fascination with life," says Henry Thorne.
"When something imitates life, it shines a light on what life is. It helps us
answer the question of what we are."
If Brooks's research is anything to go by, the answer to that question is:
considerably less than we think we are. Brooks's theories force us to rethink
not only artificial intelligence, but human intelligence as well. His bottom-up
approach turns our Cartesian self-image on its head: I am, therefore I think.
"People say that we over-anthropomorphize robots," he says. "I say we over
-anthropomorphize people. People are actually a lot more like robots, but we
tend to attribute a lot more intention to them. Most of the time we're pretty
primitive creatures without much high-level stuff; all that stuff on top is a
pretty thin veneer."
But if Brooks's robots are simply bundles of impulses, doesn't that make them
little more than yahoos? "You're a yahoo," Brooks says in answer to this
question. "We all are, in some sense. My view of you is that you're a machine.
You're a bag of skin full of these little molecules that interact according to
rules. I don't think there's any essence to you. I don't think there's a
soul."
And he still doesn't believe there is any core of intelligence that can
eventually be mimicked by a giant computer. In his book, he mockingly poses a
question asked by traditional robotics researchers -- "[A]ren't our computers
too small yet?" -- and answers, "Heck no. Part of my thesis is that it
[inventing autonomous mobile robots] takes very little computational power;
we've just been organizing it all wrong up until now."
All this, of course, is anathema to Hans Moravec, whose AI philosophy is still
to keep plugging away until the advent of computers powerful enough to tackle
the physical world. "I think Cog's a great overshoot," he says. "I think Rod's
too impatient. I'm quite happy to plod along for 10 years, as long as I'm at
peace with myself. I'll take as long as it takes."
Brooks, on the other hand, scoffs at Moravec's willingness to play the waiting
game. "He hasn't done anything new in 20 years," he says.
The hard truth, however, is that time may be running out for both Moravec and
Brooks, who are in their 50s. After years of toil and conflict, hope and
disappointment, they may never actually get to see the fruits of their labor.
"That doesn't matter," says Moravec. "I know this thing is bigger than I am.
I'll just do what I can, even if I don't see the promised land."
For all their squabbles, it seems the two old rivals can agree on this one
thing.
"Maybe we'll need an Einstein to come along," Brooks says. "Maybe we need some
smart kid to come along and bash us old guys over the head and say,
`Idiots!' " Then, getting up to dash off to another meeting, he adds, "I
don't know. I feel bad that I'm not going faster, but maybe I'll get there."
He stops midway to the door and says, half smiling, "Or not."
Chris Wright can be reached at cwright[a]phx.com.