RESIDENT EVIL
In director Paul Anderson's short career, he's adapted a video game to
the big screen (Mortal Kombat), made a futuristic actioner
(Soldier), and a stranded a crew in a bloody chamber of horrors
(Event Horizon). Here he does all three at once. The scant plot has to
do with a subterranean laboratory, the "Hive," that's owned and run by a
dubious corporation parent (no, not Enron). A botched espionage attempt
unleashes a deadly virus, whereupon a SWAT team descends upon the Hive to
secure the facility and prevent further contamination. What the commandos must
endure during their journey into the Hive -- their game quest, if you will --
is a homicidal supercomputer (hello HAL!), a teaming throng of zombies, and a
beastly incarnation called the "Licker."
Much of Resident Evil unfolds like a video game rendered in jump-cut,
music-video style. There's little character development, and no need for it;
the perpetual action asks you to watch, not think. The film's modest and campy
success hangs on the magnificent screen presence of Milla Jovovich, an angelic
warrior clad in a red dinner dress and black combat boots, with piercing blue
eyes that are far more mesmerizing than any hyper-sense wizardry Anderson might
concoct. At the Apple Valley, Entertainment,
Holiday, Hoyts Providence 16, Showcase, and Tri-Boro cinemas.
Issue Date: March 15 - 21, 2002
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